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Black Death shaped evolution of immunity genes, setting course for how we respond to disease today

An international team of scientists who analyzed centuries-old DNA from victims and survivors of the Black Death pandemic has identified key genetic differences that determined who lived and who died, and how those aspects of our immune systems have continued to evolve since that time.

Researchers from McMaster University, the University of Chicago, the Pasteur Institute and other organizations analyzed and identified genes that protected some against the devastating bubonic plague pandemic that swept through Europe, Asia and Africa nearly 700 years ago. Their study has been published in the journal Nature.

The same genes that once conferred protection against the Black Death are today associated with an increased susceptibility to autoimmune diseases such as Crohn’s and rheumatoid arthritis, the researchers report.

The team focused on a 100-year window before, during and after the Black Death, which reached London in the mid-1300s.  It remains the single greatest human mortality event in recorded history, killing upwards of 50 per cent of the people in what were then some of the most densely populated parts of the world.

 

More than 500 ancient DNA samples were extracted and screened from the remains of individuals who had died before the plague, died from it or survived the Black Death in London, including individuals buried in the East Smithfield plague pits used for mass burials in 1348-9.  Additional samples were taken from remains buried in five other locations across Denmark.

Scientists searched for signs of genetic adaptation related to the plague, which is caused by the bacterium Yersinia pestis.

They identified four genes that were under selection, all of which are involved in the production of proteins that defend our systems from invading pathogens and found that versions of those genes, called alleles, either protected or rendered one susceptible to plague.

Individuals with two identical copies of a particular gene, known as ERAP2, survived the pandemic at a much higher rates than those with the opposing set of copies, because the ‘good’ copies allowed for more efficient neutralization of Y. pestis by immune cells.

 

“When a pandemic of this nature – killing 30 to 50 per cent of the population – occurs, there is bound to be selection for protective alleles in humans, which is to say people susceptible to the circulating pathogen will succumb. Even a slight advantage means the difference between surviving or passing. Of course, those survivors who are of breeding age will pass on their genes,” explains evolutionary geneticist Hendrik Poinar, an author of the Nature paper, director of McMaster’s Ancient DNA Centre, and a principal investigator with the Michael G. DeGroote Institute for Infectious Disease Research and McMaster’s Global Nexus for Pandemics & Biological Threats.

Europeans living at the time of the Black Death were initially very vulnerable because they had had no recent exposure to Yersinia pestis. As waves of the pandemic occurred again and again over the following centuries, mortality rates decreased.

Researchers estimate that people with the ERAP2 protective allele (the good copy of the gene, or trait), were 40 to 50 per cent more likely to survive than those who did not.

“The selective advantage associated with the selected loci are among the strongest ever reported in humans showing how a single pathogen can have such a strong impact to the evolution of the immune system,” says human geneticist Luis Barreiro, an author on the paper, and professor in Genetic Medicine at the University of Chicago.

tooth Black Death shaped evolution of immunity genes, setting course for how we respond to disease today
Black Death shaped evolution of immunity genes, setting course for how we respond to disease today. Using DNA extracted from teeth of people who died before, during and after the Black Death pandemic, researchers were able to identify genetic differences that dictated who survived and who died from the virus. Credit: Matt Clarke/McMaster University

The team reports that over time our immune systems have evolved to respond in different ways to pathogens, to the point that what had once been a protective gene against plague in the Middle Ages is today associated with increased susceptibility to autoimmune diseases. This is the balancing act upon which evolution plays with our genome.

“This highly original work has been possible only through a successful collaboration between very complementary teams working on ancient DNA, on human population genetics and the interaction between live virulent Yersinia pestis and immune cells,” says Javier Pizarro-Cerda, head of the Yersinia Research Unit and director of the World Health Organization Collaborating Centre for Plague at the Pasteur Institute.

“Understanding the dynamics that have shaped the human immune system is key to understanding how past pandemics, like the plague, contribute to our susceptibility to disease in modern times,” says Poinar.

The findings, the result of seven years of work from graduate student Jennifer Klunk, formally of McMaster’s Ancient DNA Centre and postdoctoral fellow Tauras Vigylas, from the University of Chicago, allowed for an unprecedented look at the immune genes of victims of the Black Death.

The research was funded in part by the Social Sciences and Humanities Research Council of Canada (SSHRC), The National Institutes of Health (NIH) and the Canadian Institute for Advanced Research, under the Humans and the Microbiome program.

 

Press release from McMaster University, by Michelle Donovan on how the Black Death shaped the evolution of immunity genes, setting course for how we respond to disease today.

Addressing the infodemic around the COVID 19 pandemic, decision-making simulation game wins first ComplexityJam

Addressing the topic of an onslaught of conflicting information and fake news in connection to the coronavirus pandemic, ComplexityJam #survivetheinfodemic challenged participants to represent he complexity of the situation through games and interactive digital narratives, in an online international game jam event coordinated by INDCOR EU COST Action and MOME University, which ended on June 13 with a virtual award ceremony.

The main award went to “Temp in Charge”.

The ComplexityJam international online game developing competition was initiated by the INDCOR COST Action, which stands for Interactive Digital Narratives for Complexity Representations. The INDCOR project was launched on May 29 with almost 80 participants attending from 12 different countries, including the US, the UK, Sweden, The Netherlands, Hungary, and Turkey. 11 entries were developed before the deadline, June 5. The resulting works addressed issues of social distancing, information overload, fake news identification, successful collaboration and the responsible decision-making during the pandemic. The main task was to provide orientation during the pandemic and provide an outlet for playful creativity through the creation of complex representations.
ComplexityJam infodemic pandemic

The winners were selected by a five-member International jury of acclaimed scholars and award-winning professionals: Janet Murray (Professor and Associate Dean for Research and Faculty Affairs, Georgia Institute of Technology, US), Lindsay Grace (Professor and Knight Chair for Interactive Media, University of Miami, US), Szabolcs Józsa (Founder, Nemesys Games, HU), Odile Limpach (ProfessorCologne Game Lab, DE) and Simon Meek (Creative Director, The Secret Experiment, BAFTA winner, UK).

  1. “Temp in Charge” wins the ComplexityJam main awardhttps://rocinante.itch.io/temp-in-charge The president contracted pneumonia and you are his temporary stand-in for just one week. You must make decisions about the current pandemic and economic situation. There is no need to panic when you have the EasyGuv 6000 application at hand by which running a government becomes an easy task. Find solutions to your problems with just a few clicks.

Team: Resul Alıcı (Bahcesehir University Game Design graduate and Unico Studio game designer), Burak Karakas (Bahcesehir University).
The jury found this work to offer the most complete experience. It directly addresses the question of difficult decisions based on competing pieces of information. “Temp in Charge” makes us aware of the complexity of political decision-making via a friendly, easy-to use interface.

  1. “Trial Day” wins Runner-up Award for developmenthttps://erencaylak.itch.io/trial-day Trial Day is a game about information overload in the age of a pandemic, of post-truth and fake news. You are an aspiring journalist. Welcome to your new job’s trial day! Your ultimate goal? Play their game as best as you can and identify which news pieces to trust! But be aware: your choices and behavior are being monitored!

Team: Eren Çaylak, Sid Chou, Glenn Curtis, Yiting Liu, Dimitra Mavrogonatou, Kirstin McLellan. (This team was assembled by the ComplexityJam organizers and included participants from New York University, Turkey, Greece, and Glasgow School of Art)
The jury particularly liked the trial aspect and its rapid-fired approach that challenges the interactor to make quick decisions. The simple, yet effective graphic depiction of the trial elements adds considerably to the experience.

  1. “Essential workers” wins Special Award “the most potential for further development” https://aanupam3.itch.io/essential-workersEssential Workers is a cooperative online multiplayer game about a community working together to overcome the COVID-19 pandemic. Players must balance their personal safety against the necessities of the community. If anyone loses, everyone loses.

Team: Aditya Anupam, Jordan Graves, Marian Dominquez Mirazo, Colin Stricklin, Kevin Tang, Michael Vogel (all Georgia Institute of Technology, USA)
The jury was impressed by this entry and how it translates an underlying scientific model into accessible game play. In addition, it raises awareness of “essential workers” – people in important jobs who are too often underpaid and underappreciated.

  1. Honorary mentions: RAWRER, the Cretacian version of an imagined dinosaur version of Twitter, is a game where the dinosaur community circulates news about the ongoing Volcano crisis and tries to spread the word on how they should best address the situation: https://noha-morte.itch.io/rawrer-mobile-game

Team: Olga Chatzifoti (Glasgow Schol of Art), Christina Chrysanthopoulou (Game Developer)
According to the Jury this entry addresses the infodemic via a fantasy world, in which a population of dinosaurs discussing the severity of an impending threat in a manner analogous to the discussion around the COVID-19 pandemic. The developers created an impressive and detailed system for the interactor to explore.

  1. Rabid is a point and click adventure game where, as a mayor, you need to make decisions that will influence the lives of the anthropomorphic animals living in your town. You can decide which information to rely on, which to investigate further, but the issues you have to face might not be black and white, and sometimes you need to pick priorities or the lesser evil. https://kuvasz013.itch.io/rabid

Team: Ágnes Fábián, Viktória Fehér, Ádám Kovács, Rebeka Kovács, Miklós Levente Papp, Noémi Rózsa, Eszter Szabó-Zichy
According to the Jury this experience was created with much love for detail and description. The interactor experiences the complexity of decision-making in a friendly environment that could also work for younger audiences.

All games are available at: https://itch.io/jam/complexityjam
The event was supported by the COST Action INDCOR, COST – European Cooperation in Science and Technology (indcor.eu, cost.eu), MOME – Moholy-Nagy Univesriyt of art and Design, National Research, Development and Innovation Office, Hungary (mome.hu).

Press release. INDCOR (1, 2)